Digital Technology devices at Antonio Park are seen foremost as tools to enhance student learning across all areas. All students have access to school laptops and iPads, in addition to the BYOD laptop program running in Grades 3-6. In addition, every classroom is equipped with a SMART Board, which is seamlessly integrated into the curriculum, thus ensuring students can focus on learning.
The Digital Technologies curriculum is taught across our school and is aimed at giving our students a foundational understanding in how digital devices can be programmed and utilised to carry out tasks and solve simple and complex problems. Students in our junior school develop computational thinking skills, and in our senior school, they begin to learn initial coding and programming skills using various game design software and robotics.
At Antonio Park Primary School, we foster creativity and problem-solving through a progressive robotics program. Foundation to Year 2 students explore coding fundamentals using Bee-Bots, engaging in hands-on activities that develop sequencing and directional language. In Years 3 and 4, students advance to Edison robots, where they learn block-based programming and tackle real-world challenges. Our Year 5 and 6 students further extend their STEM skills with LEGO Spike Prime Robotics, combining coding, engineering, and collaboration to design innovative solutions. Across all year levels, our robotics program nurtures curiosity, critical thinking, and prepares students for a technology-rich future.
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